Classwide positive behavior support and group contingencies: Examining a positive variation of the Good Behavior Game

Robert A. Wright, Barry McCurdy

Research output: Contribution to journalArticlepeer-review

Abstract

The Good Behavior Game (GBG) is a powerful group contingency with a history of documented empirical support. The purpose of this study was to compare two interdependent group contingencies, the GBG and a positive variation, the Caught Being Good Game (CBGG), in a school implementing school-wide positive behavior support. A kindergarten and fourth-grade classroom teacher with 17 and 20 students, respectively, implemented both versions of the game in a counterbalanced fashion. Using a withdrawal design, results showed similar effects on disruptive and on-task behaviors. The CBGG is discussed as an effective variation of the GBG that is acceptable to both teachers and students.
Original languageAmerican English
JournalJournal of Positive Behavioral Interventions
Volume14
DOIs
StatePublished - 2011

Keywords

  • classroom intervention
  • elementary and middle schools
  • good behavior game
  • positive behavior supports

Disciplines

  • School Psychology

Cite this