Reducing Disruptive Behavior in an Urban School Cafeteria: An Extension of the Good Behavior Game

Barry L. McCurdy, Amanda L. Lannie, Ernesto Barnabas

Research output: Contribution to journalArticlepeer-review

Abstract

Non-classroom settings are often the most violence-prone areas within a school. This study investigated the impact of an interdependent group contingency on the disruptive behaviors of students in grades K–6 in an urban school cafeteria. Nine female noontime aides and National School and Community Corps staff members implemented the Lunchroom Behavior Game (LBG), a modification of the Good Behavior Game (Barrish, Saunders, & Wolf, 1969), within a multiple-baseline design across three lunch periods. Results showed a decrease in the level of disruptive behaviors following the implementation of the LBG in each lunch period and a decreasing trend for two of the three lunch periods. Discussion focuses on the use of the LBG in preventing antisocial behavior and role expansion for school psychologists interested in promoting school-based prevention strategies.

Original languageAmerican English
JournalJournal of School Psychology
Volume47
DOIs
StatePublished - Feb 1 2009

Keywords

  • Disruptive behavior
  • Good Behavior Game
  • Non-classroom setting

Disciplines

  • Medicine and Health Sciences
  • Psychology
  • School Psychology

Cite this